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14/12/2010 12:56
Nice to have you back Mach. I see you worked out your log in issues. I "fixed" something but forgot to tell You about it. So fail. LOL

11/12/2010 16:38
Mac is back on the attack and thats a fact, Jack!

10/12/2010 05:23
Quick shout out to say hello! The one thing I miss about WoW is you lovely people! Smile

26/10/2010 17:44
Hello...hello... hello... Echo... echo... echo...

07/08/2010 16:44
Sadly I don't know how soon I'll be back. Sad I may be able to pick up a game card at some point and hop in that way.

07/08/2010 14:51
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06/08/2010 16:40
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14/07/2010 01:05
Sounds like you guys are doing great! Keep going, TTP!

13/07/2010 16:24
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24/06/2010 14:40
Hello all, I'm so happy to be back! I look forward to playing with you all this summer. I have lots of alt's, so if any one would like to run some lower level stuff pls let me know Smile I'l

22/06/2010 17:55
Hi everyone, hope you all are doing okay?

05/06/2010 17:47
Hi everyone!

31/05/2010 06:41
A quick (4 minute) run into Kara (first time in a year) and what do you know? Eva got to ride Midnight home!! *sooo happy*

31/05/2010 06:39
Now we know! Check out the new Thebat photo at the end of the real life gallery! Grin

12/05/2010 00:03
Pinket made 46 tonight. The wee lass is growing up. Grin

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"You can't go Home" is NICE Marty!!! More, do more!

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Twilight Phoenix :: General Forum Chat :: General Chat
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WotLK News
Delours
#1 Print Post
Posted on 09-05-2008 09:32
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Posts: 1062
Joined: 25.07.06

The next expansion is fast approaching, so news about it is *slowly* being released.

Video tour of areas:
http://www.dailym...videogames

GREAT article about raiding:
http://uk.pc.game...794p1.html


# All raid dungeons in Wrath of the Lich King will have both 10-person and 25-person versions. So at level 80, every major encounter and every big boss fight can be experienced with a group of 10.
# 25-person raiding progression is not dependent on 10-person raiding progression.
# There will be no attunements or keys to obtain, and you won't be locked out of a 25-person instance if you decide to attempt the 10-person version, and vice-versa.
# 25-person raids will earn more, higher-level rewards, in what should be the equivalent of one "tier" of loot quality.


Ho.
Ly.
Crap.

The ENTIRE game will be accessible to 10-man raids? This is GODLY, especially for TTP. That is going to be SO much more fun than running 25's. Who cares if the gear is a tier lower? It's the content that interests me!
Edited by Delours on 09-05-2008 09:35
Everyone remember to turn off your Thorns buff before the group hug.

My YouTube channel: http://www.youtub...

Delours http://tinyurl.co...
Gnark http://tinyurl.co...
Amaryl http://tinyurl.co...
Gnarika http://tinyurl.co...
Anesi http://tinyurl.co...
 
Virilith
#2 Print Post
Posted on 09-05-2008 09:36
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Posts: 445
Joined: 20.07.06

Delours wrote:

Ho.
Ly.
Crap.



qft!

This is AWESOME!
@}---&------

"Lets eat grandma!"
"Let's eat, Grandma!"

Use Proper Grammar, it saves lives.
 
Delours
#3 Print Post
Posted on 09-05-2008 09:37
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More, as seen on http://worldofrai...

General

• Players will unlock their flying mounts at level 77
• You can use your Outland flying mount, and Blizzard will have new flying mounts for players to get as well
• The Northrend in Wrath of the Lich King is considerably larger than Outland, the area explored by players in Burning Crusade. That means not only are there larger numbers of zones to explore, many of them are so large that they've been divided into "sub-zones," much like Terrokar Forest and the Auchindon Waste in Outland.
• The new "vehicle" system will enable characters to "drive" an object around. One example Blizzard gave them: Players will fly over a human settlement being overrun with the Scourge, lowering a ladder down to pull up and rescue civilians. In one dungeon instance, players will be able to "liberate" some blue dragons that they can mount up and fly around, fighting their way up a massive tower.

Old Azeroth contents used in Northrend
• There are quests and content relating to the Worgen and the sons of Arugal (from Silverpine Forest) and everyone's favorite religious fanatics, the Scarlet Crusade (called the Scarlet Onslaught in Northrend).
• They're also advancing the Forsaken storyline, adding in uniquely Forsaken building architecture and giving the player more chances to help in their Wile E. Coyote-like quest to kill every living thing on Azeroth.

Dungeons & Raids

• Similar to World of Warcraft: The Burning Crusade, all 5-person dungeons will have a Heroic mode
• The regular five-man instances take around one hour or less to beat (this probably won't be the case for the heroic versions)
• Zero raid bosses have been designed at this point

New "two-tier" raiding system
• All raid dungeons in Wrath of the Lich King will have both 25-person and 10-person versions
- 25-person raiding progression is not dependent on 10-person raiding; players will not have to obtain keys or attunements in 10-person raids to participate in 25-person raids
- 10- and 25-person raids both have their own, independent progression paths
• Players will receive more, higher level rewards for completing the 25-person raid dungeons over the 10-person version

Coldara
• Coldara (a sub-zone of Borean Tundra) is a three-wing dungeon for 70s, 80s and a short Onyxia-style raid against Malygos himself.
• Coldara is structurally a broken tower with rotating rings surrounding a column of blue energy.
• During some of the boss encounters, players will actually free drakes to fly around the ring. Using the game's new vehicle technology, players will be able to engage in free flight around the dungeon and use some of the drake's abilities to take on some of the dungeon's challenges.

www.worldofraids.com/2008/may/small_deathknight.jpg Death Knights

A quick description of some of the spells:
• Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
• Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
• Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
• Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities. [WTF!!!!!!!!????????]
- The ghoul has the ability to do the following:
-- Leap to the target
-- Rend for decent damage-over-time
-- Stun target, and of course more
• Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
• Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
• Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
• Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
• Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
• Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
• Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.

A quick recap of the information they were told about the Death Knight:
• Death knights will be available to all players with level 55 characters
• Players can create one death knight per realm, per account
• Death knights can be any of the races
• Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
• Death knights utilize a rune system as their resource mechanic
- Three different rune types are available: Unholy, Frost, and Blood
- These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
- Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
- The death knight will have the ability to customize which array of six runes is currently available
• As rune abilities are used, the death knight also generates another resource called Runic Power
- The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
- Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
• The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
• The death knight can serve either as a tank or as a melee-based damage-dealing class
• Death knights are designed to be highly viable tanking, magic-using characters
• Death knights will have the ability to summon undead guardians to fight by their side
• Death knights will have the ability to summon a Deathcharger mount.
Edited by Delours on 09-05-2008 09:40
Everyone remember to turn off your Thorns buff before the group hug.

My YouTube channel: http://www.youtub...

Delours http://tinyurl.co...
Gnark http://tinyurl.co...
Amaryl http://tinyurl.co...
Gnarika http://tinyurl.co...
Anesi http://tinyurl.co...
 
Senian
#4 Print Post
Posted on 09-05-2008 11:29
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Posts: 345
Joined: 06.09.06

ok, sooo I said before I wouldnt really level a death knight hard core when it came out... but now... Senian is already growing darker in his soul... he is beginnign to thirst for blood! DEATH KNIGHT SENIAN SHALL BE! I think possibly my firs 80 as well.
"Mercy is the mark of a great man... I'm just a good one... maybe just ok."

-Now your thinking with Portals-
if at first you don't succeed. you fail
 
Delours
#5 Print Post
Posted on 09-05-2008 12:01
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Posts: 1062
Joined: 25.07.06

Well, I'll probably level Del first, as with BC, since it's nice to have someone that can play EVERY role while we wait for more people to reach 80. After that.....either Gnark or Gnarkk (his Death Knight variant).
Everyone remember to turn off your Thorns buff before the group hug.

My YouTube channel: http://www.youtub...

Delours http://tinyurl.co...
Gnark http://tinyurl.co...
Amaryl http://tinyurl.co...
Gnarika http://tinyurl.co...
Anesi http://tinyurl.co...
 
Delours
#6 Print Post
Posted on 09-05-2008 12:10
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Posts: 1062
Joined: 25.07.06

From Jeff Kaplan AKA Tigole regarding the 25/10 thing:

JEFF: Yeah, this is huge, and great, news. I'm sure a subset of the snobbier, "l33ter" players are going to feel that Blizzard has lessened the experience by letting the lower-class rabble in, but screw those people.

Nice!

25-mans are mostly about having enough people, not about skill/dedication (though it helps!) As long as the jump from raid-to-raid is less severe than Kara -> ZA, we'll be in great shape. (ZA really needs 25-man gear to do. Even Tier-5 geared Codex runs had trouble.)
Everyone remember to turn off your Thorns buff before the group hug.

My YouTube channel: http://www.youtub...

Delours http://tinyurl.co...
Gnark http://tinyurl.co...
Amaryl http://tinyurl.co...
Gnarika http://tinyurl.co...
Anesi http://tinyurl.co...
 
Lemesca
#7 Print Post
Posted on 09-05-2008 12:18
Member

Posts: 215
Joined: 22.10.07

It looks like fun! Yay for 10 mans later
Quoted from Sourpuss of Dilbert:

People say the glass is half full. But they don’t say of what.

When life gives you lemons, choke on 'em and die, you stupid lemon eater.
 
Delours
#8 Print Post
Posted on 09-05-2008 15:58
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Posts: 1062
Joined: 25.07.06


Inscription

* Inscribers will create glyphs that allow players to modify their spells and abilities. (Eurogamer.net)
* Going by the first recipe, which requires Peacebloom, they'll rely on the herbalist gathering profession. (Eurogamer.net)
* Every player will get a new spell book page to which they can add six glyphs - currently, four major and two minor. (Eurogamer.net)
* Major glyphs will be effective in combat - adding damage over time or stun to a physical attack, for example - while minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents. (Eurogamer.net)
* Glyphs can be sold at the Auction House (Eurogamer.net)

Enchanting

* Allowing enchanters sell their enchantments at the Auction House is still planned.(Eurogamer.net)

Lake Wintergrasp / Vehicles

* The new vehicle technology, which introduces physics and handling characteristics - including inertia, turning circle, grip and suspension bounce - to land and airborne vehicles and special mounts. (Eurogamer.net)
* It also allows for up to eight passengers per vehicle, and brings up bespoke action bars and skills for vehicle and turret operators. (Eurogamer.net)
* It was intended to be used solely for PVP siege weapons - Dwarven steam tanks, Forsaken plague spreaders and Orc demolishers. (Eurogamer.net)

World

* Even if you'll be able to meet him as soon as you reach Dragonblight (LVL 71-75), the final encounter against Arthas won't be until the last patch of the Lich King cycle. The Icecrown Citadel, will appear after launch. (Eurogamer.net)
* Dragonblight will also let you reunite (violently) with the Scarlet Crusade. (Eurogamer.net)
* Players will meet a lot of monsters from Classic WoW in the Grizzly Hills, including Furbolgs, Kobolds, the Venture Company, and Worgen Werewolves. (Eurogamer.net)
* Arugal has been resurrected and now leads the Worgen Werewolves in Grizzly Hills. (Eurogamer.net)
* In Grizzly Hills, you will also find an evil sister city to the Alliance capital, Ironforge. (Screenshot ?) (Eurogamer.net)
* The Argent Dawn faction returns in Zul'Drak. (Eurogamer.net)
* In Sholazar Basin, you'll take part in a faction-reputation war between the Wolvar (sentient wolves) and Oracles ("the next evolution of the Murlocs" - a worrying thought). A much lighter take on reputation gaming is promised here, with players actively encouraged to defect to the other side at will. (Eurogamer.net)
* The expansion will contain a lot of "vehicle quests" as an evolution of BC's bombing runs - throwing flaming oil at Worgen from horseback, airlifting supplies in a gyrocoptor, and yes, mammoth wrangling. (Eurogamer.net)



Everyone remember to turn off your Thorns buff before the group hug.

My YouTube channel: http://www.youtub...

Delours http://tinyurl.co...
Gnark http://tinyurl.co...
Amaryl http://tinyurl.co...
Gnarika http://tinyurl.co...
Anesi http://tinyurl.co...
 
Tybara
#9 Print Post
Posted on 09-05-2008 17:55
Member

Posts: 152
Joined: 31.08.07

Del you are the WoW information puller togther god and I love you for it!!!!!
<3 <3 <3

Laugh uncontrollably.......it cleans the mind.

When two hearts race, both win.

Every sixty seconds you spend angry, upset or mad, is a full minute of happiness you'll never get back.

Life is short, Break the rules, Forgive quickly, Kiss slowly, Love truly, Laugh uncontrollably, And never regret anything that made you smile.
 
www.myspace.com/butterflygurl123
Eva
#10 Print Post
Posted on 09-05-2008 21:40
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Posts: 666
Joined: 07.07.06

"Ho.
Ly.
Crap.

The ENTIRE game will be accessible to 10-man raids? This is GODLY, especially for TTP."

Could not have said it any better!

<Eva skips away singing happily> TTP is going raiding, do da, do da, TTP is going raiding oh do da day. Gonna raid all night, gonna raid all day, bet my money on new flying mounts, somebody bet on the raaays!"

*when* is this coming I wonder? I so gotta get this rebellious machine in order! Grin
Edited by Eva on 09-05-2008 22:03
~Eva

"To handle yourself, use your head. To handle others, use your heart."
~ Ayrmus, Honored Rogue of The Twilight Phoenix

"We make a Living by what we get, We make a Life by what we give."
 
Eva
#11 Print Post
Posted on 09-05-2008 21:55
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Posts: 666
Joined: 07.07.06

OH OH OH OH OH

I just saw a trailer for WotLK... and... and... and a character, a CHARACTER was riding my grey horse. Oh, do you think it's possible? All those letters and emails and posts to Blizzard (that they always promptly removed) paid off? Dare I hope? Dare or not, I am sooo hoping anyway. LOLGrin
~Eva

"To handle yourself, use your head. To handle others, use your heart."
~ Ayrmus, Honored Rogue of The Twilight Phoenix

"We make a Living by what we get, We make a Life by what we give."
 
Virilith
#12 Print Post
Posted on 11-05-2008 14:31
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Posts: 445
Joined: 20.07.06

Delours wrote:
From Jeff Kaplan AKA Tigole regarding the 25/10 thing:

JEFF: Yeah, this is huge, and great, news. I'm sure a subset of the snobbier, "l33ter" players are going to feel that Blizzard has lessened the experience by letting the lower-class rabble in, but screw those people.

Nice!

25-mans are mostly about having enough people, not about skill/dedication (though it helps!) As long as the jump from raid-to-raid is less severe than Kara -> ZA, we'll be in great shape. (ZA really needs 25-man gear to do. Even Tier-5 geared Codex runs had trouble.)


From WorldofRaids:

• Tier level will start off at like tier 7 quality gear, or tier 8. It depends on whether or not you consider Sunwell to be sharing another tier of gear, and then Ulduar beyond that will be another tier of gear. There are even tiers within that for the 10 and 25-person, so while the art is shared between the 10 and 25-person instances, there are color variants of it, so for example you'll be able to see the difference, but thematically it's the same. Also the sets within that tier, within that instance, work with each other. So a lot like right now the Season 1 Gladiator, Season 2, Season 3 are all part of the same armor set, you can mix and max the pieces and still get the set bonuses. That will be the case for 10 and 25 man instances, so with Naxxramas 10 and 25, if you have the leggings from the 10 man zone and the chest piece from the 25-person zone, you'll be able to wear them together and get the set bonus.

...

Niiiiice!
@}---&------

"Lets eat grandma!"
"Let's eat, Grandma!"

Use Proper Grammar, it saves lives.
 
Armoche
#13 Print Post
Posted on 13-05-2008 00:03
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Posts: 100
Joined: 23.10.06

<wakes from a deep, deep slumber>

"Wha, huh, Wrath...lich King...wha..uh...when???"

Oooooooh, this is good news. Especially the 10 man raid thing.

Pretty soon it'll be time to dust off the ol' wand (errr, get your mind out of the gutter, Eldarion) and charge up my Pyroblasts again....

Wink
"The universe is not asking us to DO something, the universe is asking us to BE something.""

Evengelly -level 69 Sassy Huntress
Armoche-level 70 Charming Mage
Seraphiina-level 30 Priestess
 
eenon.net
MJORASSID
#14 Print Post
Posted on 13-05-2008 07:11
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Posts: 22
Joined: 24.11.06

80 ... hmm ... so my (secret) level 10 warlock can now look forward to leveling to 80?! I may have to hire someone to play me in Afkland to find the time to level to 80! Actually, that's not a bad idea ... no one in Afkland would notice I'm not me ... heh heh!
 
Talifier
#15 Print Post
Posted on 13-05-2008 09:43
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Joined: 13.01.08

WoTLK looks like it's going to be a riot! A 10 man riot!! We'll destroy all obstacles!! TTP UNITE!! Tor ilisar'thera'nal!!

Rawr!
Between two evils, I always pick the one I never tried before.

Time flies when you're in a coma.

Real men wear 'Greys'.
 
Delours
#16 Print Post
Posted on 21-05-2008 07:24
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First, let's get this link out of the way:

http://community....09157.html

These are "leaked" patch notes from the WotLK Alpha test. I **strongly** suspect that they contain lots of fake stuff, but I'm posting them for completeness.

Now, here is some official Blizzard news:

Paradigm Shift: Dungeons and Raids in Wrath of the Lich King
Heroic dungeons were one of the most popular innovations of the previous expansion, so it’s no surprise Heroic mode will return in Wrath of the Lich King. Just as in The Burning Crusade, every five-person dungeon will have a Heroic variant that will present players with an added challenge and improved rewards.

One exciting new feature in Wrath of the Lich King is that all raid content will be available as either a 10- or 25-person dungeon with completely independent progression paths. Both the 10- and 25-person versions will be the same dungeon; the look, layout, and design of the dungeon will remain the same. However, each will be adjusted, tuned, and balanced for its respective player size.

In Wrath of the Lich King, players can expect both 10- and 25-person raid progression paths to get increasingly difficult as they adventure to their final battle with Arthas. This new gameplay mechanic will allow more players to enjoy the raid content of Wrath of the Lich King in their preferred play style. Because it takes more effort to get 25 people together than it does for 10, players who participate in the 25-person raid progression path will receive higher quality and more loot than those who play the 10-person versions.

In addition, players will never be required to attune in a 10-person raid to progress to a 25-person raid in the progression path. Raid lockouts are same-size as well, so joining a 25-person raid for a dungeon will not lock a player out from the 10-person version of the same dungeon. This freedom of choice between raid-progression paths will let personal preference play a much bigger role in how players experience the raid content of Wrath of the Lich King.


New Quest Mechanics

The quest designers are hard at work to make sure that the road to level 80 will be paved with quests unlike anything you’ve ever seen before. The Burning Crusade innovated with bombing runs and daily quests, and Wrath of the Lich King will continue this trend with still more unique and varied adventures to undertake.

Just one example of the new mechanics you can expect from the expansion is the new vehicle-based content, which puts an interesting spin on some of the concepts originally developed for PvP siege gameplay. Certain types of vehicles and mounts can now carry passengers, making it possible for players to, for example, break a prisoner out of a tightly guarded compound by attempting a daring escape on horseback. While the NPC steers the horse, the player lobs explosives at a pack of pursuing worgen. In another quest, the roles are reversed as the player takes to the skies in a flying machine to track down and rescue survivors of a catastrophic event. Even beyond the ability for vehicles to hold passengers, Wrath of the Lich King introduces an aerial combat system that will add a new dimension to gameplay.


This is not really new info, but the clarification is nice.

Here is some official news on the Deathknight. Again, this is basically repeating much of what we know:

The fearsome death knight, World of Warcraft’s first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth’s fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King’s thrall. Here is an introduction, subject to change, of some of the death knight’s core gameplay mechanics and abilities:

Unlocking and Creating the Death Knight
Simply have a character of at least level 55 on the World of Warcraft account you play, and you will be able to create a new level-55 death knight of any race (if on a PvP realm, the death knight must be the same faction as your existing character). Upon entering the world, your neophyte death knight will undertake a series of quests designed to teach you your new abilities. You will be able to create one death knight per realm, per account.

Class Roles

* Tank: The plate-wearing death knight is a capable tank for small groups as well as raids. His or her damage output while tanking will be respectable.
* DPS: The death knight can also spec and gear for a melee DPS role, which will draw upon many debilitating disease effects as well as direct damage and instant attacks.

Talent Trees
Death knight talent trees are complemented by Presences -- self-only auras that benefit the death knight. Selecting the matching Presence for each tree augments the class abilities for that school of magic.

* Blood: Talents in this tree focus on damage-dealing abilities. Blood Presence increases damage output by a percentage.
* Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage.
* Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.

The Rune System
The resource mechanics for death knights are runes and runic power. A skilled death knight makes efficient, timely use of runes and runic power to maximize his or her damage-dealing or tanking abilities.

* Runes: Every death knight ability requires runes, which come in three varieties: blood, frost, and unholy. Depending on the ability, it may require runes of a single type or a combination of types. When a rune is used, it has a cooldown period before it can be used again. Death knights can customize which array of six runes to have available at a given time, which can aid their ability to perform certain roles. For example, a tanking death knight may wish to load his or her rune array with more Frost runes.
* Runic Power: As rune abilities are used, the death knight also generates another resource called runic power. The death knight will have certain abilities that consume all available runic power, with varying levels of effectiveness based on total runic power spent. Similar to a warrior’s rage, runic power decays over time if not spent.

Summoned Creatures
Creating minions from the ranks of the unliving is a core ability of the death knight.

* Raise Dead: The death knight can raise a ghoul companion from the corpses of fallen creatures, as well as those of both friendly and enemy players. If cast on a friendly player, that player will have the opportunity to actually play as the ghoul, controlling its movements and actions.
* Army of the Dead: This channeled spell raises a group of undead followers who will attack the death knight’s enemies but only exist very briefly before disintegrating.
* Summon Deathcharger: Every death knight can summon the level-40 version of a deathcharger land mount. At higher levels, they can complete a quest to learn the epic version.

Everyone remember to turn off your Thorns buff before the group hug.

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Delours
#17 Print Post
Posted on 22-05-2008 12:12
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The first Death Knight Trainer is named...

http://imagehax.c...kzk3u8.jpg

Siouxsie the Banshee.

Also, take a moment to read Caretaker Alen's speech in the chat box...
Everyone remember to turn off your Thorns buff before the group hug.

My YouTube channel: http://www.youtub...

Delours http://tinyurl.co...
Gnark http://tinyurl.co...
Amaryl http://tinyurl.co...
Gnarika http://tinyurl.co...
Anesi http://tinyurl.co...
 
Virilith
#18 Print Post
Posted on 28-06-2008 20:05
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From Blizzard's World Wide Invitational
Current Classes - Preview

Hunter
- Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed.
- The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS
- A new ability will make the pet deal extra 20% damage when on 20% health

Priest
- New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.
- New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP
- New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives "Cheat Death" to the target, if the player would die, the spirit pet dies instead

Guardian Spirit
Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 642 points

Mage
- Mage Armor will be reworked to reduce harmful debuff durations
- New ability: Frostfire Bolt. In itself it's not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.
- Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viable

Frostfire Bolt
3 sec cast - 530 mana
Launches a bolt of frostfire at the enemy causing 722 to 838 fire damage, slowing movement speed by 40% and causing an additional 90 fire damage over 9 sec. If the target is more vulnerable to frost damage this spell will cause frost instead of fire damage.

Druid
- Entangling Roots will work indoors as well, to help druids get into heroic groups
- New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target
- Cyclone won't be changed
- Potions, on-hit effects and items will work in forms.

Shaman
- Totems will affect the entire raid!
- Strength of Earth and Grace of Air will be merged
- Windfury will be changed, so that druids are affected by it too. It's no longer a weaponbuff, but a buff.
- Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done
- Flametongue Weapon will increase spell damage
- New ability: Hex. Emergency CC spell that makes the hexxed target unable to cast spells. 0.5sec casting time, 8-10sec duration

Totem effects affect all raid members near the totem, instead of only party members. Shamans get a hex spell for crowd control.

Hex
100 mana 20 yard 1 min cooldown 0.5 sec cast. Transforms the enemy into a random critter, reducing the targets movement speed by 75%. While moving the hexed target cannot attack or cast spells. Damage caused may interrupt the effect. Only one target can be hexed at a time. Only works on humanoids and beasts.

Rogue
- Sap will work on not only humanoid targets, but on pretty much everything that has a brain
- New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoE

Paladin
- Retribution itemization will be moved even closer to Warrior and Death Knight itemization
- New ability: Hand of Purity. Reactive healing spell
- Some blessings non-exclusive (Freedom, Protection). These blessings will be renamed and taken to another category.

Warrior
- New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands.
- New ability: Shockwave. Helps prot warriors dealing damage
- New talent: Bladestorm. Similar to WC3 spell
- Devs want warriors to feel more like the warriors in Warcraft 3

Warlock
- New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time. It is casted on the ground, allowing players to teleport to that circle any time. No more walking the whole dungeon after wipes.
- New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!

*droool*
@}---&------

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"Let's eat, Grandma!"

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Thuune
#19 Print Post
Posted on 05-07-2008 16:21
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Wow. The more i read this, the more i get excited to reach 70 and be ready for the expansion. Although I wonder how silly i will look weilding 2 2H weapons on a dwarf. Pfft Guess i should be thinking about the Deathknight incase they are better tanks than us warriors. I see a flood of Deathknights comming.
 
Virilith
#20 Print Post
Posted on 08-07-2008 19:05
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Want to see what the DK talent trees are going to look like?

http://www.blizzp...ontent/860
@}---&------

"Lets eat grandma!"
"Let's eat, Grandma!"

Use Proper Grammar, it saves lives.
 
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